|
Judgmental Training Simulators
The Good, The Bad, and The Ugly
By John Wills, Trainer Contributor. Published
January 2006, Officer.com
Thankfully, judgmental use of force simulators
are becoming ubiquitous in the law enforcement and military communities.
Having been in law enforcement for 33 years, I can remember the
days when the best we could do to conduct scenario training was
to have one or two staff members function as role players. Several
officers would then be given a brief as to what the situation involved;
the officers had to pretend that it was real, use red handle revolvers,
and make bang, bang sounds to simulate gunfire. You
know what came nextthe argument as to who shot whom and where.
Debriefs may or may not have occurred.
Weve come a long way since those days. We
finally graduated to force-on-force training, using lasers, paintball,
and Simunitions®. That was a huge leap, but force on force still
lacked several things: enough time, enough role players, consistency
and quality of scenarios, and venues to conduct the training and
debriefing. Furthermore, bringing all of those elements together
was a huge task in and of itself.
Enter the training simulators. Simulators have
changed the complexion of judgmental training. Giving FATS their
due, they revolutionized this genre beginning in 1984. They were
the first to offer this innovative training, and I for one was extremely
excited about this new manner of instruction. For years FATS dominated
the field and delivered quality training that filled a tremendous
void. Was it perfect? No, but being first at anything is never easy.
Now there are a number of companies that are competing for a share
of that market: Advanced Interactive Systems (AIS), Laser Shot,
IES, to name a few. Each has its own pros and cons, but each brings
an element to the training table that will make a significant difference
between those that utilize simulators, and those that dont.
AIS and Shooting Ranges International have even teamed up to give
police departments and military the ability to conduct this training
in a live-fire environment, utilizing the officers own weapon.
The courts have recognized the value of this type
of training, as evidenced in Tennessee v. Garner, 471 U.S. 1, 1985.
This decision resulted in court issued guidelines for when an officer
can use deadly force. Now that we have a roadmap, how do we ensure
that we teach our officers to understand and follow it? Of course
we first utilize the classroombut then how do we reinforce
that learning? We do it by using the simulator itself.
The courts have recognized the value of this type
of training, as evidenced in Tennessee v. Garner, 471 U.S. 1, 1985.
This decision resulted in court issued guidelines for when an officer
can use deadly force. Now that we have a roadmap, how do we ensure
that we teach our officers to understand and follow it? Of course
we first utilize the classroom-but then how do we reinforce that
learning? We do it by using the simulator itself.
The Good
After the legal instructors define your department's use of force
policy and deliver the classroom training, the next logical step
is the practical application of that learning. As every trainer
knows, unless we actually allow the students to have hands-on experience/practice,
that lesson is never fully absorbed. It's one thing to listen to
a lecture on use of force, but quite another to apply that knowledge
when the officer is involved in a situation that involves speed,
stress, confusion, and threats.
Simulators allow us to expose our
officers to real-life situations that are consistently reproducible
for each person. Why is consistency good? Consistency allows us
to evaluate each officer exactly the same, by having them each go
through the identical situation. We then identify common themes
and/or deficiencies that can either be addressed immediately, or
at a later training session.
Furthermore, the simulators allow us, as instructors, to view how
our officers are likely to react in a critical situation. More importantly,
simulator training allows officers to evaluate themselves-emotionally,
physically, and honestly. They can ask themselves-do I have the
necessary skills and abilities to survive a deadly force situation?
Depending on the system utilized, other training can be incorporated,
i.e. marksmanship with handguns and shoulder weapons, low-light
training, etc. Moreover, this training eliminates most safety concerns,
especially accidental discharges.
The Bad
Just because a department or agency has a simulator doesn't mean
everything instantly improves. Depending on the system purchased,
you may lack certain options or tools that prevent you from having
the ability to train your force the way you would like to. Perhaps
your budget constraints caused you to get a "bare bones"
system that proves to be not much better than a commercial video
game. Or worse yet, you get a system that lacks stamina, is down
more often than it is operational, or maybe has content that just
isn't germane to what your department does on a daily basis. Merely
having a simulator is not a panacea; it must be tailored to the
needs of your agency or department, and your instructor cadre must
be trained to utilize the system to achieve optimal results.
The Ugly
It's not a common practice, yet I have seen the following transpire:
instructors will use a system as their own punishment tool. How
does this occur? Instructors will set a student up for failure by
giving them a "no win" situation. The purpose of this
exercise is to cause that student to be humiliated. Another misuse
of simulators occurs when the system is equipped with a shootback
device. This allows the instructor to target a student, even though
that student might be tactically sound, so that the student gets
shot by the bad guy on screen. These two types of abuses should
be avoided at all costs-they make an instructor look foolish and
vindictive, but more importantly, it causes a student to lose self-confidence
in himself. When utilized in this manner, the simulator becomes
a useless piece of equipment to both parties. Simulators were created
to save lives-if used properly by instructors, they will do just
that.
Web Links:
" LivSafe - Stay Aware, Stay Safe!
" Advanced Interactive Systems
" IES Interactive Training
" Firearms Training Systems (FATS)
" Laser Shot, Inc.
" Shooting Ranges International, Inc.
" Tennessee v. Garner 471 U.S. 1 (1985)
John M. Wills
John spent 2 years in the U.S. Army before serving 12 years with
the Chicago Police Department (CPD). He served in patrol, Special
Operations, SWAT, Mayoral Body Guard, and crime lab. He left the
CPD to become a Special Agent with the FBI, where he worked organized
crime, violent crime, and drugs, working undercover for over 2 years.
John served as the Principal Firearms Instructor, Training Coordinator,
and sniper team leader in the Detroit Division for 10 years. Before
retiring from the FBI, he spent 7 years teaching at the FBI Academy
at Quantico, Virginia. He has taught Street Survival domestically
and internationally, as well as supervised new agent training at
the academy. John is presently a Field Manager in the Training Division
with Advanced Interactive Systems. He also own his own business-LivSafe,
teaching Personal Safety Classes.
Press
Contact
www.aslet.org for more information or Advanced Interactive Systems
Phone: 1-800-441-4487 email: info@ais-sim.com
|
 |
|